The AntiKevs Archive
System Patch v2.0: The official Palladium stats for the Robotech Defense Force (RDF) mecha are notoriously underpowered when compared to Rifts Earth standards. A single Glitter Boy could wipe out a squadron of Veritechs.
Below are the "AntiKevs" revised specifications. These adjustments boost M.D.C. and firepower to reflect the high-tech anime depiction of the Macross Saga.
The standard VF-1 was too fragile. We have tripled the Main Body M.D.C. to allow it to survive at least one direct hit from a Zentraedi particle beam.
| Location | Official M.D.C. | Revised M.D.C. |
|---|---|---|
| Head / Sensor Unit | 30-50 | 75 |
| Main Body | 100 | 300 |
| Wings (2) | 50 | 120 |
| Legs / Thrusters (2) | 80 | 180 |
| Reinforced Pilot Compartment | N/A | 80 |
Damage: 4D6 M.D. (Short Burst) / 1D6x10 M.D. (Long Burst)
Note: The original 1D6x10 burst emptied the ammo too fast. We adjusted the ammo capacity to 600 rounds to allow for sustained combat without needing a reload every 2 melees.
The "Monster" Mk II is a walking battleship. The official stats made it a glass cannon. These revisions turn it into the juggernaut it was meant to be.
| Location | Official M.D.C. | Revised M.D.C. |
|---|---|---|
| Main Body | 250 | 850 |
| Cannon Barrels (4) | 100 | 250 each |
| Missile Launchers (Arms) | 150 | 300 each |
Damage: 4D6x10 M.D. per round.
Volley: Can fire all 4 simultaneously for 16D6x10 M.D. (Sufficient to damage Rifts Navy vessels).
Variable Frequency: Now standard. Can shift frequency to bypass Glitter Boy laser resistance.
Damage: 4D6 M.D. (Rifle Mode) / 2D4 M.D. (Pistol Mode).
A projectile alternative for anti-mage operations.
Cartridge: 7.62mm Ramjet (Explosive)
Damage: 1 M.D. per round / 1D4x10 S.D.C. vs soft targets.
Burst: 1D6 M.D. (Short Burst).